The main class of the LaughingDog engine, after calling Initialse from your Game class it is ready to use.


Game - The underlying Game object currently running.
GraphicsDeviceManager - The GraphicsDeviceManager associated with the current game.


Initialise - Initialise the LaughingDog engine. After calling this function you are able to use all its features.
AddComponent - Add a Game component to the Engine.
RemoveComponent - Removes a Game component from the engine.
Exit - Exits the current game.

Last edited Mar 27, 2010 at 1:27 PM by MonkeyDeadStudios, version 1


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